Interview: David Housden (Thomas Was Alone)

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**SPOILERS OF THOMAS WAS ALONE BELOW**

How did you begin working in the game industry?

I began working in the games industry whilst I was at university. My teacher developed a relationship with a local iOS developer and managed to convince them to allow a student to do the sound design and music for the game which they were working on. We were all given the chance to audition for it and we had to write a demo along with a cover letter of why we felt suitable for the role. Luckily for me, I was chosen and got my first credit on a published release in my second year of uni. Continue reading “Interview: David Housden (Thomas Was Alone)”

Interview: Justin Cuff (The Meridian Shard RPG)

JustinCuff-Working on The Meridian Shard

As quoted from the Kickstarter page, The Meridian Shard RPG is “a satirical adventure RPG with unforgettable characters steeped in a supernatural tale of courage, sacrifice, secrets, and shenanigans.”

The Meridian Shard is obviously inspired by some classic games that you’ve stumbled across in your life. Are there any in particular that helped drive the creation of this RPG?

Absolutely. I think it’s impossible to create anything ‘new,’ as we will always be influenced by some past experience(s). For me it all began with the early Ultima series on C64 and then the lighter, but charmingly addictive grinder, Dragon Quest (Dragon Warrior in the West) on NES. Continue reading “Interview: Justin Cuff (The Meridian Shard RPG)”